A look back at 2011

A look back at 2011

2011 has gone by in a flash. This year, I pushed my art, programming, and game design skills further than ever before, worked with three terrific teams, and contributed to six new games.

January

Veggiesaurus proves that a vegetarian T-rex makes for an awesome Flash game.

February

Chip is born.

March

Production on Blokhead officially begins.

April

struggle with learn to program.

May

Blokhead gets its final touches.

June

Blokhead is presented to industry professionals, and GD18 graduates.

July

Hello, I’m Annie Dickerson, lead designer at Digido Interactive.

August

Blokhead is named a 2011 Unity Award Finalist.

September

Digido’s first game, MotionMaze, hits the App Store.

October

MotionMaze Trick or Treat offers players Halloween themed mazes.

November

Pop & Dodge brings penguin dodgeball to the masses.

December

MotionMaze Holiday Adventure uses physical activity to spread holiday cheer.

To my teammates, teachers, friends, and family, I cannot thank you enough for your support this year and every year. Here’s to even bigger and better things in 2012!