by Annie | Dec 23, 2011 | Game Design
2011 has gone by in a flash. This year, I pushed my art, programming, and game design skills further than ever before, worked with three terrific teams, and contributed to six new games. January Veggiesaurus proves that a vegetarian T-rex makes for an awesome Flash game. February Chip is born. March Production on Blokhead officially begins. April I struggle with learn to program. May Blokhead gets its final touches. June Blokhead is presented to industry professionals, and GD18 graduates. July Hello, I’m Annie Dickerson, lead designer at Digido Interactive. August Blokhead is named a 2011 Unity Award Finalist. September Digido’s first game, MotionMaze, hits the App Store. October MotionMaze Trick or Treat offers players Halloween themed mazes. November Pop & Dodge brings penguin dodgeball to the masses. December MotionMaze Holiday Adventure uses physical activity to spread holiday cheer. To my teammates, teachers, friends, and family, I cannot thank you enough for your support this year and every year. Here’s to even bigger and better things in...
by Annie | Dec 22, 2011 | Game Design
That’s right, you can now launch your own dodgeballs. The latest version of Pop & Dodge is now out, just in time for plenty of heated family dodgeball matches over the holidays. The latest version includes the brand new Versus Mode, in which you can challenge your friends to head-to-head matches of penguin dodgeball. Tap to throw balls at your opponent, jump to dodge their balls. The player with the most hits at the end of 90 seconds wins. Good...
by Annie | Dec 14, 2011 | Game Design
MotionMaze Holiday Adventure is now out on the App Store! This new version of MotionMaze features over 100 brand new mazes filled with pickups, as well as a Daily Scramble that offers a new maze every single day. So what are you waiting for? Try out MotionMaze Holiday Adventure...