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Tag Archives: UDK
Chromattack (Part 2 of 3): Exposed
Most of us play countless games every day, but rarely do we get to see the bones behind a game, the gears that make a game run. UDK predominantly uses visual scripting in the form of kismet to trigger events … Continue reading
Posted in Game Design
Tagged Chromattack, Game Design, kismet, level design, programming, scripting, UDK
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Chromattack (Part 1 of 3): Look and Feel
After my latest level, my hat is off to game artists for the crucial contribution they make to the success of games. A few weeks ago, we were tasked with creating a new UDK level. Unlike previous projects, this assignment … Continue reading
Posted in Game Design, Illustration Station
Tagged Chromattack, game art, Game Design, level design, logos, UDK
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Iterative Iteration
No one gets a game right the first time. Why? Because what you envision to be fun is often quite dull. The difference between good and great designers is the willingness to let go of the original vision and iterate … Continue reading
The Making of Factory Frenzy
3am the night before our latest UDK level was due, half the class was still in the classroom. Most would stay overnight, camping out at school from 9am Monday through midnight the next night. Five weeks may sound like a … Continue reading
Factory Frenzy
Oh no! The clone factory has gone crazy, and the clones are becoming aggressive. Take a helicopter to the factory and shut it down as quickly as possible. Use colored lights to guide you through the various rooms of the … Continue reading
UDK: A Work in Progress
Incredibly busy is an understatement these days. Lots of big projects, not so much time. One of said projects is a slice of a single player level with a puzzle and boss fight. Below is a sneak peek at the … Continue reading
Rooftop Rumble
Capture the flag. Such a straightforward game, yet with infinite possibilities. Some of the most memorable CTF maps have been incredibly simple – two bases connected by a winding road. Other maps include transporters, secret passageways, and flying vehicles. Over … Continue reading
Cubic Clash
Deathmatch. Sounds scary, eh? That’s because it is. But it’s also fun. Deathmatch levels are ones in which you go in to shoot and kill other players with the goal of achieving the most kills and/or being the last one … Continue reading
UDK Is Unreal
Creating a level from scratch can be fun. You get to decide where to put different obstacles, how to guide players, and when to provide rewards. Creating a level using unfamiliar technology, however, can be downright intimidating. Recently, we started … Continue reading