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Tag Archives: level design
Creating 2D Levels with UniTile
As we’re starting to create levels in Unity, we’re discovering that making 2D levels in a 3D environment is no walk in the park. Luckily, we’ve discovered UniTile, an easy to use yet powerful tile-based 2D map editor for Unity. If you’re … Continue reading
50%
Consider this my official apology for scoffing in the faces of all those who tried to warn me of the intensity of a year at VFS. You were right. And I was wrong. Now that winter break is in full … Continue reading
Chromattack (Part 2 of 3): Exposed
Most of us play countless games every day, but rarely do we get to see the bones behind a game, the gears that make a game run. UDK predominantly uses visual scripting in the form of kismet to trigger events … Continue reading
Posted in Game Design
Tagged Chromattack, Game Design, kismet, level design, programming, scripting, UDK
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Chromattack (Part 1 of 3): Look and Feel
After my latest level, my hat is off to game artists for the crucial contribution they make to the success of games. A few weeks ago, we were tasked with creating a new UDK level. Unlike previous projects, this assignment … Continue reading
Posted in Game Design, Illustration Station
Tagged Chromattack, game art, Game Design, level design, logos, UDK
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Iterative Iteration
No one gets a game right the first time. Why? Because what you envision to be fun is often quite dull. The difference between good and great designers is the willingness to let go of the original vision and iterate … Continue reading
Lessons from the Trenches
Okay, so maybe game design doesn’t have trenches per se, at least not the same as in teaching, but as students, we’re definitely on the frontlines. Just ask any of the guys in my class who have pulled all nighters … Continue reading
The Making of Factory Frenzy
3am the night before our latest UDK level was due, half the class was still in the classroom. Most would stay overnight, camping out at school from 9am Monday through midnight the next night. Five weeks may sound like a … Continue reading
Learning to Lego
Very few great games are created by single individuals, so even the most genius game designers must learn to work in a team. Just like public speaking, teamwork is a skill that must be practiced. In our team management class … Continue reading
Factory Frenzy
Oh no! The clone factory has gone crazy, and the clones are becoming aggressive. Take a helicopter to the factory and shut it down as quickly as possible. Use colored lights to guide you through the various rooms of the … Continue reading