Breathing Game Design

Breathing Game Design

I was up late last night. Doing what? Programming in my PJs, of course. I proceeded to dream about design docs and prototyping and was out of bed before my alarm clock went off.

You see, we’re in the midst of preproduction for our final game projects, which means mountains of design docs, multiple prototypes, and countless brainstorming sessions.

Oftentimes with game projects, my interest starts to wane after brainstorming the initial game concept and hammering out the mechanics. This time around though, with the challenge of creating a full game in just a handful of weeks, the pressure is on, and I’m loving every moment of it.

I can’t think of anything I’d rather be doing than designing games. Back when I first created my website, I wrote that I breathe design. And it’s true. Game design is pumping through my veins. This is the stuff dreams are made of.