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Monthly Archives: November 2010
Double Helix
What could be more fun than rhythm platforming on DNA strands? That’s the main premise behind my latest game concept, Double Helix. Double Helix is a run-forever rhythm platform game for iOS devices that combines the principles of real world … Continue reading
Lessons from the Trenches
Okay, so maybe game design doesn’t have trenches per se, at least not the same as in teaching, but as students, we’re definitely on the frontlines. Just ask any of the guys in my class who have pulled all nighters … Continue reading
More Handheld Devices in the Classroom
In order to bring effective educational games to the classroom, those classrooms must first have sufficient technology necessary to access those games. Increasingly, schools and colleges are putting handheld devices such as clickers into the hands of students, providing an … Continue reading
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The Making of Factory Frenzy
3am the night before our latest UDK level was due, half the class was still in the classroom. Most would stay overnight, camping out at school from 9am Monday through midnight the next night. Five weeks may sound like a … Continue reading
Learning to Lego
Very few great games are created by single individuals, so even the most genius game designers must learn to work in a team. Just like public speaking, teamwork is a skill that must be practiced. In our team management class … Continue reading
7 Ways Games Engage the Brain
How does virtuality differ from reality? In reality, we may or may not remember everything that happens. In the virtual world, we can track, record, and measure every single action, choice, and event and thus reward players appropriately to effectively … Continue reading
Posted in Game Design
Tagged Game Design, game psychology, games research, serious games
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Enemy AI
The first time I heard of a game designer working on enemy AI, I thought, pfft, how hard could it be? Throw some enemies in, make them go places, and have them shoot things. However, in reality, the process is … Continue reading
The Canadian Game Industry
The Entertainment Software Association of Canada recently released a report of trends in the Canadian game industry and habits of Canadian gamers in 2010. Here are some facts worth noting: Over 95% of Canadian households own a computer, and nearly … Continue reading
Posted in Game Design
Tagged Canada, Entertainment Software Association, game industry, gaming habits, gaming trends
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