Creating a level from scratch can be fun. You get to decide where to put different obstacles, how to guide players, and when to provide rewards. Creating a level using unfamiliar technology, however, can be downright intimidating.
Luckily, with a manageable assignment and supportive instructors, our first experience in the UDK pool was more of a gentle splash rather than an embarrassing and painful belly flop.
When working in UDK, you can build through a variety a views: top, side, front, and perspective. This is all to ensure that the assets are integrated seamlessly, providing total gameplay immersion.
Our assignment was simple: create two rooms linked by two corridors. Here are a few screenshots from the level I created:
Hopefully, with more practice, I’ll soon be able to create entire cities in UDK. Stay tuned!