Crazy Times, Crazy Games

Make a game. Any game. No limitations. Go.

That’s exactly what our class has been working on for the past couple of weeks. In small teams, we’ve been tossing around ideas for games that push the boundaries and bring something new to players. Since we only need to pitch the game idea rather than create it, anything is possible.

Some teams went with space games, others with fantasy games or epic journeys. As it turns out, school is the perfect place to come up with crazy and innovative game ideas. In school, there are no budget constraints or pressure from the higher-ups. Just pure design.

Thus, despite the stresses of the day-to-day projects and general craziness, I’m reveling in this moment, as I know that this broad scope of creative license is not easy to come by.