by Annie | Illustration Station
If you think about it, many of the most memorable game character sprites were created through painting pixels on a screen. Mario and Pacman are not remembered for their fancy 3D shading but rather for their classic iconic looks. Good pixel art involves an intricate knowledge of color and lighting. You must choose the best shades for shadows and highlights, then paint them over the right pixels to make your pixel art come to life. You only have so much space, so you have to make every pixel count. Here’s my latest pixel art character – a hobo monkey whose knapsack doubles as a weapon/water balloon/intimidation...
by Annie | Game Design, Illustration Station
Who doesn’t love platform games? From Donkey Kong and Mario to Frogger and Doodle Jump, anyone can find a platformer to love. Over the past week, I’ve been refining an idea for a single screen platformer. Here’s the result: Combining the basic skills of color mixing with the challenges of spatial perception, Split Personalities is a single screen puzzle platform game in which players guide two characters through various colored platforms, turning the characters into the primary colors (red, yellow, or blue) necessary to form each level’s target secondary color (green, orange, or purple). The two characters occupy opposing sides of a split screen, moving simultaneously through different platforms. Not every platform is present on both sides of the screen, however, so as long as one character lands on a platform, the other character will occupy the same physical space on its side, even in the absence of the same platform. Each time a character lands on a platform, it absorbs that platform’s color. In order to complete each level, characters must arrive at the target door suited in the primary colors necessary to create the door’s secondary color. In this case, the target door is purple, so one character must be blue and the other red when arriving at the door. In addition, evil paint monsters will jump around, changing the colors of various platforms. Players will race against time, earning bonus points for faster level completion. No playable version yet; just a high level concept....