Tag Archives: scripting

Animation Logic

Remember these logic puzzles? You’re given a brief story and a few seemingly unhelpful hints (e.g., Wanda’s partner doesn’t like roses), and then you have to proceed through the hints, crossing off the non-solutions until you arrive at the solution. … Continue reading

Posted in Game Design | Tagged , , | Leave a comment

Working Smart > Working Hard

To say I’ve learned a lot about scripting over the past several weeks is an understatement. I’ve gone from struggling to create basic character movement to creating functions that can “think” on their own. But most of all, I’ve learned … Continue reading

Posted in Game Design, Illustration Station | Tagged , , , | Leave a comment

Good Code

Did you know that the first software bug was an actual insect? Indeed, in 1947, Grace Hopper found a moth trapped in a relay of the Mark II at the computation laboratory at Harvard. And people have been debugging ever … Continue reading

Posted in Game Design | Tagged , , | 2 Comments

My Linguistic Niche

You know how some people seem to have a knack for languages? They effortlessly learn new terms, nail pronunciations, and possess a seemingly limitless memory. I am definitely not one of those people. My first language was Mandarin. I’m told … Continue reading

Posted in Game Design | Tagged , | Leave a comment

Chromattack (Part 2 of 3): Exposed

Most of us play countless games every day, but rarely do we get to see the bones behind a game, the gears that make a game run. UDK predominantly uses visual scripting in the form of kismet to trigger events … Continue reading

Posted in Game Design | Tagged , , , , , , | Leave a comment

Lessons from the Trenches

Okay, so maybe game design doesn’t have trenches per se, at least not the same as in teaching, but as students, we’re definitely on the frontlines. Just ask any of the guys in my class who have pulled all nighters … Continue reading

Posted in Game Design | Tagged , , | Leave a comment

Kismet

Not too long ago, kismet was a daunting word to me. In Turkish and Urdu, kismet refers to destiny. As if that’s not scary enough, kismet also refers to the scripting tool for the Unreal Engine. Scripting? For a first … Continue reading

Posted in Game Design | Tagged , | Leave a comment