Tag Archives: programming

Codecademy

Learning to program through books and tutorials is hardly an exciting endeavor. The first few exercises might maintain your interest by capitalizing on your staunch commitment to reach your goal of becoming an avid programmer, but interest often wanes as … Continue reading

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Error Terror

When deciding between using Unity or UDK as our game engine of choice, one of my main qualms was with the error messages Unity throws at you. Whereas UDK will let you jump in the game with multiple kismet errors, … Continue reading

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Working Smart > Working Hard

To say I’ve learned a lot about scripting over the past several weeks is an understatement. I’ve gone from struggling to create basic character movement to creating functions that can “think” on their own. But most of all, I’ve learned … Continue reading

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Unity

Learning a new program can be both exciting and stressful. For our final game project, we’ve decided to use the Unity game development engine. Unity allows us the flexibility to use prefabs and object oriented programming that will be especially … Continue reading

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Good Code

Did you know that the first software bug was an actual insect? Indeed, in 1947, Grace Hopper found a moth trapped in a relay of the Mark II at the computation laboratory at Harvard. And people have been debugging ever … Continue reading

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My Linguistic Niche

You know how some people seem to have a knack for languages? They effortlessly learn new terms, nail pronunciations, and possess a seemingly limitless memory. I am definitely not one of those people. My first language was Mandarin. I’m told … Continue reading

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Chromattack (Part 2 of 3): Exposed

Most of us play countless games every day, but rarely do we get to see the bones behind a game, the gears that make a game run. UDK predominantly uses visual scripting in the form of kismet to trigger events … Continue reading

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Enemy AI

The first time I heard of a game designer working on enemy AI, I thought, pfft, how hard could it be? Throw some enemies in, make them go places, and have them shoot things. However, in reality, the process is … Continue reading

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