Tag Archives: level design

Creating Fun

On my way back into town from a wedding this weekend, I decided to start sketching out some ideas for my next level design concept. Being on an airplane without internet access, I had to draw inspiration from the resources … Continue reading

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Rooftop Rumble

Capture the flag. Such a straightforward game, yet with infinite possibilities. Some of the most memorable CTF maps have been incredibly simple – two bases connected by a winding road. Other maps include transporters, secret passageways, and flying vehicles. Over … Continue reading

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UDK Is Unreal

Creating a level from scratch can be fun. You get to decide where to put different obstacles, how to guide players, and when to provide rewards. Creating a level using unfamiliar technology, however, can be downright intimidating. Recently, we started … Continue reading

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Attack of the Alien Slugs

Imagine that you live on a space station. Alone. Tonight, you have a date. The first in a long time. You plan on cleaning up the space station and getting yourself ready, but you discover that alien slugs have taken … Continue reading

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Hats off to Level Designers

As a teacher, I wore many hats every day. Teaching aside, I regularly took on the roles of nurse, psychologist, event planner, secretary, statistician, and fellow kid. Being able to wear many hats is also one of the reasons I … Continue reading

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Would you like some SketchUp with those fries?

Everyone who knows me knows that I love ketchup. I put it on everything from eggs to sloppy joes, and, occasionally, corn as well. Ketchup can spice up just about anything. And as I found out today during my level … Continue reading

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