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Tag Archives: Game Design
Unity Tutorials
The best way to improve your skills as a game designer is to roll up your sleeves and make a game. Not sure how? Unity is a free game engine that lets you get started quickly and easily in making … Continue reading
Designer Myopia
Have you ever seen a game or website and thought, “Wow, that looks amazing. But what do I do?” Amidst the clutter of text or perhaps the overly minimalistic style, you as the user are at a loss for how … Continue reading
Angry Birds, Excited Students
As a teacher, I used a lot of games in the classroom. However, it wasn’t until I left the classroom that I realized the untapped potential of existing games in transforming the educational landscape. Most people are starting to come … Continue reading
Posted in Education, Game Design
Tagged Angry Birds, casual games, educational games, Game Design, games in the classroom
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Balancing Act
Game design is a balancing act. Literally. Not only do you have to balance the various tasks that fall under the umbrella of game design, but, more importantly, you’re responsible for balancing the gameplay experience. At the core of every … Continue reading
Posted in Game Design, Psychology of Games
Tagged balancing, Game Design, game variables, spreadsheets
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Latest Issue of VFS In Focus Magazine
Check out the latest issue of the VFS In Focus magazine, featuring some insights on the game design industry and the future of games, courtesy of some VFS grads (including yours truly!). The issue also includes stats from the latest … Continue reading
Posted in Game Design
Tagged Game Design, Game Design Expo, VFS, VFS In Focus Magazine
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GD Expo Open House
If you’re at all interested in the VFS Game Design program, come on out for the Game Design Expo Open House on Sunday, January 22nd. You can take sample classes, learn more about the program, and talk to current teachers. … Continue reading
Pop & Dodge Versus Mode
That’s right, you can now launch your own dodgeballs. The latest version of Pop & Dodge is now out, just in time for plenty of heated family dodgeball matches over the holidays. The latest version includes the brand new Versus Mode, in … Continue reading
Pop & Dodge Rookie Mode
A new version of Pop & Dodge is now available on the App Store. This version includes new powerups, new achievements, and a new tap mode. …wait a second. Tap mode? Aren’t our games supposed to be about physical activity? … Continue reading
Posted in Game Design, Psychology of Games
Tagged Game Design, physical activity games, Pop & Dodge
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MotionMaze: Holiday Adventure
Can’t get enough of Beeker the Penguin? Well we’ve got a treat for you! Beeker is making a guest appearance in the upcoming holiday version of MotionMaze, as the main character of MotionMaze: Holiday Adventure, available in the App Store … Continue reading
Posted in Game Design
Tagged Beeker, Game Design, MotionMaze, MotionMaze: Holiday Adventure, seasonal game
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Give me a break
Growing up, I was tasked with practicing the piano a solid hour a day. Didn’t matter what I did within that hour, as long as I sat on that bench for 60 minutes. My parents figured that more practice time … Continue reading
Posted in Game Design, Psychology of Games
Tagged Game Design, physical activity games, retention
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