Tag Archives: Game Design

Unity Tutorials

The best way to improve your skills as a game designer is to roll up your sleeves and make a game. Not sure how? Unity is a free game engine that lets you get started quickly and easily in making … Continue reading

Posted in Game Design | Tagged , , | Leave a comment

Designer Myopia

Have you ever seen a game or website and thought, “Wow, that looks amazing. But what do I do?” Amidst the clutter of text or perhaps the overly minimalistic style, you as the user are at a loss for how … Continue reading

Posted in Game Design | Tagged , , | Leave a comment

Angry Birds, Excited Students

As a teacher, I used a lot of games in the classroom. However, it wasn’t until I left the classroom that I realized the untapped potential of existing games in transforming the educational landscape. Most people are starting to come … Continue reading

Posted in Education, Game Design | Tagged , , , , | Leave a comment

Balancing Act

Game design is a balancing act. Literally. Not only do you have to balance the various tasks that fall under the umbrella of game design, but, more importantly, you’re responsible for balancing the gameplay experience. At the core of every … Continue reading

Posted in Game Design, Psychology of Games | Tagged , , , | Leave a comment

Latest Issue of VFS In Focus Magazine

Check out the latest issue of the VFS In Focus magazine, featuring some insights on the game design industry and the future of games, courtesy of some VFS grads (including yours truly!). The issue also includes stats from the latest … Continue reading

Posted in Game Design | Tagged , , , | Leave a comment

GD Expo Open House

If you’re at all interested in the VFS Game Design program, come on out for the Game Design Expo Open House on Sunday, January 22nd. You can take sample classes, learn more about the program, and talk to current teachers. … Continue reading

Posted in Game Design | Tagged , | Leave a comment

Pop & Dodge Versus Mode

That’s right, you can now launch your own dodgeballs. The latest version of Pop & Dodge is now out, just in time for plenty of heated family dodgeball matches over the holidays. The latest version includes the brand new Versus Mode, in … Continue reading

Posted in Game Design | Tagged , , | Leave a comment

Pop & Dodge Rookie Mode

A new version of Pop & Dodge is now available on the App Store. This version includes new powerups, new achievements, and a new tap mode. …wait a second. Tap mode? Aren’t our games supposed to be about physical activity? … Continue reading

Posted in Game Design, Psychology of Games | Tagged , , | Leave a comment

MotionMaze: Holiday Adventure

Can’t get enough of Beeker the Penguin? Well we’ve got a treat for you! Beeker is making a guest appearance in the upcoming holiday version of MotionMaze, as the main character of MotionMaze: Holiday Adventure, available in the App Store … Continue reading

Posted in Game Design | Tagged , , , , | Leave a comment

Give me a break

Growing up, I was tasked with practicing the piano a solid hour a day. Didn’t matter what I did within that hour, as long as I sat on that bench for 60 minutes. My parents figured that more practice time … Continue reading

Posted in Game Design, Psychology of Games | Tagged , , | Leave a comment