Angry Birds, Excited Students

Angry Birds, Excited Students

As a teacher, I used a lot of games in the classroom. However, it wasn’t until I left the classroom that I realized the untapped potential of existing games in transforming the educational landscape. Most people are starting to come to terms with the effectiveness of games in teaching. However, educators often overlook popular titles in favor of “educational games.” Though these educational games are certainly a step up from textbooks, they often fail to create a truly captivating experience. Thus, the dilemma. Educators know that games can engage students, but even the best educational games out there can’t compare to Angry Birds and Call of Duty. Oh dear, what to do? The answer is closer than you think. In fact, it’s staring you in the face. Instead of trying to create educational games like Angry Birds, why not just use Angry Birds itself? Every game has the potential to be a powerful educational tool. Don’t believe me? Here are some examples: Fruit Ninja: Line Graphs Have students use line graphs to determine the value of different combos in the game. Angry Birds: Perspective Have students think about the conflict between the birds and the pigs from the pigs’ perspective. Paper Toss: Wind Speed Have students analyze the trajectory of the ball and build an apparatus to measure wind speed. Doodle Jump: Ratios and Scale Have students put themselves in the game by measuring jump height and designing a level to scale. Canabalt: Parallax Effect Have students analyze the parallax effect in the background of the game, the principles of which are used by astronomers to measure far away...
Net-Workin’ It

Net-Workin’ It

I am not a social butterfly by any means. Social caterpillar, maybe. But after a weekend at the Game Design Expo surrounded by people passionate about game design, I’m starting to grow quite fond of networking. I prefer to think of networking as making friends. You never know when you might hit it off with someone or find someone who shares common interests and aspirations. Sure networking can be incredibly intimidating. You’re almost guaranteed to run into awkward situations. But keep in mind that people are there because they want to get to know you. So be yourself, ask honest questions, and be an attentive listener. That’s all there is to it. I can’t begin to tell you what an amazing experience the Game Design Expo has been. Meeting so many people so interested in game design makes me fall in love with it all over again. Here are my top five moments from the weekend: 5. Coat Checking I was up at 5am Saturday morning. Why? So I could get to the Expo by 6am to help with setup and coat check. Volunteering to hang up people’s coats for 4 hours might not sound like the most glamorous job, but it allowed me to get to know a lot of the attendees and speakers as they arrived, ready and excited about the day. 4. VFS Open House I think yesterday’s open house was one of the largest that the VFS game design program has ever held. Me? I got to help man the main VFS booth, meeting dozens of potential students interested in diving into the field of...