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<channel>
	<title>Annie Dickerson</title>
	<atom:link href="http://dickersondesigns.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://dickersondesigns.com</link>
	<description>Game Designer</description>
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		<title>Angry Birds, Excited Students</title>
		<link>http://dickersondesigns.com/2012/02/angry-birds-excited-students/</link>
		<comments>http://dickersondesigns.com/2012/02/angry-birds-excited-students/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 01:09:39 +0000</pubDate>
		<dc:creator>Annie</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Angry Birds]]></category>
		<category><![CDATA[casual games]]></category>
		<category><![CDATA[educational games]]></category>
		<category><![CDATA[games in the classroom]]></category>

		<guid isPermaLink="false">http://dickersondesigns.com/?p=2351</guid>
		<description><![CDATA[As a teacher, I used a lot of games in the classroom. However, it wasn&#8217;t until I left the classroom that I realized the untapped potential of existing games in transforming the educational landscape. Most people are starting to come &#8230; <a href="http://dickersondesigns.com/2012/02/angry-birds-excited-students/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>As a teacher, I used a lot of games in the classroom. However, it wasn&#8217;t until I left the classroom that I realized the untapped potential of existing games in transforming the educational landscape.</p>
<p>Most people are starting to come to terms with the effectiveness of games in teaching. However, educators often overlook popular titles in favor of &#8220;educational games.&#8221; Though these educational games are certainly a step up from textbooks, they often fail to create a truly captivating experience.</p>
<p><a href="http://innovation.ed.gov/idea/show/key/TVVoA4T/"><img class="size-full wp-image-2352 alignright" style="border: 8px solid black;" title="Angry Birds in the Classroom" src="http://dickersondesigns.com/wp-content/uploads/2012/02/logo.png" alt="" width="204" height="193" /></a>Thus, the dilemma. Educators know that games can engage students, but even the best educational games out there can&#8217;t compare to Angry Birds and Call of Duty. Oh dear, what to do?</p>
<p>The answer is closer than you think. In fact, it&#8217;s staring you in the face. Instead of trying to create educational games <em>like</em> Angry Birds, why not just use Angry Birds itself?</p>
<p>Every game has the potential to be a powerful educational tool. Don&#8217;t believe me? Here are some examples:</p>
<p><strong>Fruit Ninja: Line Graphs</strong><br />
Have students use line graphs to determine the value of different combos in the game.</p>
<p><strong>Angry Birds: Perspective</strong><br />
Have students think about the conflict between the birds and the pigs from the pigs’ perspective.</p>
<p><strong>Paper Toss: Wind Speed</strong><br />
Have students analyze the trajectory of the ball and build an apparatus to measure wind speed.</p>
<p><strong>Doodle Jump: Ratios and Scale</strong><br />
Have students put themselves in the game by measuring jump height and designing a level to scale.</p>
<p><strong>Canabalt: Parallax Effect</strong><br />
Have students analyze the parallax effect in the background of the game, the principles of which are used by astronomers to measure far away stars.</p>
<p>I&#8217;ve created full length lessons out of each of these concepts, and in the coming weeks, I will start to create an online hub to share these lessons and other ideas. If you&#8217;re interested, <a href="http://innovation.ed.gov/idea/show/key/TVVoA4T/" target="_blank">please read more about my big idea here.</a></p>
<p>And if you have any ideas or suggestions, please let me know!</p>
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		<title>Balancing Act</title>
		<link>http://dickersondesigns.com/2012/01/balancing-act/</link>
		<comments>http://dickersondesigns.com/2012/01/balancing-act/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 01:13:28 +0000</pubDate>
		<dc:creator>Annie</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Psychology of Games]]></category>
		<category><![CDATA[balancing]]></category>
		<category><![CDATA[game variables]]></category>
		<category><![CDATA[spreadsheets]]></category>

		<guid isPermaLink="false">http://dickersondesigns.com/?p=2333</guid>
		<description><![CDATA[Game design is a balancing act. Literally. Not only do you have to balance the various tasks that fall under the umbrella of game design, but, more importantly, you&#8217;re responsible for balancing the gameplay experience. At the core of every &#8230; <a href="http://dickersondesigns.com/2012/01/balancing-act/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Game design is a balancing act. Literally. Not only do you have to balance the various tasks that fall under the umbrella of game design, but, more importantly, you&#8217;re responsible for balancing the gameplay experience.</p>
<p>At the core of every well designed game is a carefully balanced spreadsheet. Numbers and stats can govern everything from a character&#8217;s jump height to the number of resources available. To create an experience that&#8217;s both fun and engaging, these numbers need to be tweaked, again and again.</p>
<p>One of the things most people fail to realize is just how many tweakable variables there can be within even the simplest gameplay experiences. Creating a spreadsheet is a great exercise for challenging you to think critically about all the different components in your game.</p>
<p>Start with the obvious ones, like levels, points, and time. Then, move on to more nitty gritty variables like the number of jumps a character needs to make to get to a certain goal. Think about what you want to teach your player and when to teach different skills.</p>
<p>Using this theoretical framework as a guide, plug your best guesses into your spreadsheet, and then start playtesting. If a playable prototype isn&#8217;t yet available, conduct theoretical playtests. You&#8217;d be surprised how much balancing you can accomplish through imagination alone. (If Einstein could develop the theory of relativity through theoretical physics, you can balance a game through theoretical design.)</p>
<p>The resulting numbers are one of the most critical parts of your design and will be invaluable for communicating gameplay elements to other members on your team. They will inform everything from the design of your levels to the difficulty ramp for the entire game. A look across a well fleshed out spreadsheet should give you a good idea of the flow of a level, pace of play, and the spread of challenges and achievements.</p>
<p>With every playtest, take notes on what went right, what seemed too easy/boring, and what seemed too difficult/frustrating. Rinse and repeat. Once you get to a point at which new players can play with a limited amount of boredom and frustration, you&#8217;re probably pretty close to a well balanced game.</p>
<p>I didn&#8217;t say it would be easy. In fact, it&#8217;ll probably be quite annoying and tedious at times. But then again, we didn&#8217;t get into game design because we thought it would be a cakewalk, now did we?</p>
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		<title>Latest Issue of VFS In Focus Magazine</title>
		<link>http://dickersondesigns.com/2012/01/latest-issue-of-vfs-in-focus-magazine/</link>
		<comments>http://dickersondesigns.com/2012/01/latest-issue-of-vfs-in-focus-magazine/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 19:27:25 +0000</pubDate>
		<dc:creator>Annie</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Design Expo]]></category>
		<category><![CDATA[VFS]]></category>
		<category><![CDATA[VFS In Focus Magazine]]></category>

		<guid isPermaLink="false">http://dickersondesigns.com/?p=2325</guid>
		<description><![CDATA[Check out the latest issue of the VFS In Focus magazine, featuring some insights on the game design industry and the future of games, courtesy of some VFS grads (including yours truly!). The issue also includes stats from the latest &#8230; <a href="http://dickersondesigns.com/2012/01/latest-issue-of-vfs-in-focus-magazine/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.vfs.com/infocus/"><img class="size-full wp-image-2326 alignright" title="VFS In Focus Magazine" src="http://dickersondesigns.com/wp-content/uploads/2012/01/Screen-Shot-2012-01-20-at-11.18.50-AM.png" alt="" width="225" height="294" /></a>Check out the latest issue of the <a href="http://media.vfs.com/vfs/infocus/018/index.html" target="_blank">VFS In Focus magazine,</a> featuring some insights on the game design industry and the future of games, courtesy of some VFS grads (including yours truly!). The issue also includes stats from the latest games industry/alumni survey, as well as a story about the team behind <a href="http://itunes.apple.com/us/app/forerunner/id469998683?mt=8" target="_blank">Forerunner,</a> an iOS game released by recent grads.</p>
<p>Also, a heads up for anyone in the Vancouver area who might be interested in the VFS game design program &#8211; don&#8217;t forget to drop by the <a href="http://www.gamedesignexpo.com/open-house/" target="_blank">Open House</a> this Sunday, 10:30am-5pm. See you there!</p>
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		<title>Startup Logos from 2011</title>
		<link>http://dickersondesigns.com/2012/01/startup-logos-from-2011/</link>
		<comments>http://dickersondesigns.com/2012/01/startup-logos-from-2011/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 18:25:06 +0000</pubDate>
		<dc:creator>Annie</dc:creator>
				<category><![CDATA[Logoland]]></category>
		<category><![CDATA[logos]]></category>

		<guid isPermaLink="false">http://dickersondesigns.com/?p=2322</guid>
		<description><![CDATA[I&#8217;ve always been entranced by logos. There&#8217;s something about the simple complexity of communicating a big message with a small image that&#8217;s always fascinated me. Good logos communicate layers of meaning, both boldly and subtly. Take a look at these &#8230; <a href="http://dickersondesigns.com/2012/01/startup-logos-from-2011/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve always been entranced by logos. There&#8217;s something about the simple complexity of communicating a big message with a small image that&#8217;s always fascinated me.</p>
<p>Good logos communicate layers of meaning, both boldly and subtly. Take a look at these <a href="http://blog.designcrowd.com/article/298/50-startup-logos-from-2011" target="_blank">50 startup logos from 2011.</a></p>
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		<title>Codecademy</title>
		<link>http://dickersondesigns.com/2012/01/codecademy/</link>
		<comments>http://dickersondesigns.com/2012/01/codecademy/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 00:21:37 +0000</pubDate>
		<dc:creator>Annie</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Codecademy]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[learning to code]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://dickersondesigns.com/?p=2314</guid>
		<description><![CDATA[Learning to program through books and tutorials is hardly an exciting endeavor. The first few exercises might maintain your interest by capitalizing on your staunch commitment to reach your goal of becoming an avid programmer, but interest often wanes as &#8230; <a href="http://dickersondesigns.com/2012/01/codecademy/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Learning to program through books and tutorials is hardly an exciting endeavor. The first few exercises might maintain your interest by capitalizing on your staunch commitment to reach your goal of becoming an avid programmer, but interest often wanes as the exercises become more difficult and seem to drift further from real world applications.</p>
<p>Enter <a href="http://codecademy.com" target="_blank">Codecademy</a>, an interactive game that teaches programming, right in the comfort of your own browser. <a href="http://codecademy.com" target="_blank">Codecademy</a> holds your hand through each step of the programming basics, including declaring your first variable and executing your first function. Explanations are concise and easy to understand, even for the absolute novice.</p>
<p><a href="http://codecademy.com"><img class="size-full wp-image-2316 aligncenter" title="Codecademy" src="http://dickersondesigns.com/wp-content/uploads/2012/01/codecademy.jpg" alt="" width="480" height="254" /></a>You can follow the exercises at your own pace, and you can even experiment using the scratch pad, an in-browser Javascript editor that lets you play around with what you&#8217;ve learned.</p>
<p>Best of all, <a href="http://codecademy.com" target="_blank">Codecademy</a> is built around basic game mechanics, including missions and achievements. Track and share your progress, and you&#8217;ll soon be on your way to programming your own website or game.</p>
<p>Right now, <a href="http://codecademy.com" target="_blank">Codecademy</a> only offers Javascript courses, but it looks like they&#8217;re working hard to add more programming languages as soon as possible. So if you&#8217;ve always wanted learn how to code, give <a href="http://codecademy.com" target="_blank">Codecademy</a> a shot.</p>
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		<title>GD Expo Open House</title>
		<link>http://dickersondesigns.com/2012/01/gd-expo-open-house/</link>
		<comments>http://dickersondesigns.com/2012/01/gd-expo-open-house/#comments</comments>
		<pubDate>Sat, 07 Jan 2012 01:44:54 +0000</pubDate>
		<dc:creator>Annie</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[VFS]]></category>

		<guid isPermaLink="false">http://dickersondesigns.com/?p=2309</guid>
		<description><![CDATA[If you&#8217;re at all interested in the VFS Game Design program, come on out for the Game Design Expo Open House on Sunday, January 22nd. You can take sample classes, learn more about the program, and talk to current teachers. &#8230; <a href="http://dickersondesigns.com/2012/01/gd-expo-open-house/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.gamedesignexpo.com/open-house/"><img class="aligncenter size-full wp-image-2310" title="Game-Design-Expo-2012-vfscom" src="http://dickersondesigns.com/wp-content/uploads/2012/01/Game-Design-Expo-2012-vfscom.jpg" alt="" width="934" height="261" /></a></p>
<p>If you&#8217;re at all interested in the VFS Game Design program, come on out for the <a href="http://www.gamedesignexpo.com/open-house/">Game Design Expo Open House</a> on Sunday, January 22nd. You can take sample classes, learn more about the program, and talk to current teachers. I will be giving a short presentation about my experience at VFS, so stop by if you get a chance. Hope to see you there!</p>
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		<title>A look back at 2011</title>
		<link>http://dickersondesigns.com/2011/12/a-look-back-at-2011/</link>
		<comments>http://dickersondesigns.com/2011/12/a-look-back-at-2011/#comments</comments>
		<pubDate>Fri, 23 Dec 2011 15:00:16 +0000</pubDate>
		<dc:creator>Annie</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://dickersondesigns.com/?p=2289</guid>
		<description><![CDATA[2011 has gone by in a flash. This year, I pushed my art, programming, and game design skills further than ever before, worked with three terrific teams, and contributed to six new games. January Veggiesaurus proves that a vegetarian T-rex &#8230; <a href="http://dickersondesigns.com/2011/12/a-look-back-at-2011/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>2011 has gone by in a flash. This year, I pushed my art, programming, and game design skills further than ever before, worked with three terrific teams, and contributed to six new games.</p>
<p style="text-align: center;"><strong style="text-align: center;">January</strong></p>
<p style="text-align: center;"><strong style="text-align: center;"></strong>Veggiesaurus proves that a vegetarian T-rex makes for an awesome Flash game.</p>
<p><img class="aligncenter" title="Veggiesaurus" src="http://dickersondesigns.com/wp-content/uploads/2011/05/veggiesaurus5.png" alt="" width="288" height="194" /></p>
<p style="text-align: center;"><strong>February</strong></p>
<p style="text-align: center;">Chip is born.</p>
<p style="text-align: center;"><img class="aligncenter" title="Chip" src="http://dickersondesigns.com/wp/wp-content/uploads/2011/03/chip_final-11.png" alt="" width="188" height="194" /></p>
<p style="text-align: center;"><strong>March</strong></p>
<p style="text-align: center;">Production on Blokhead officially begins.</p>
<p style="text-align: center;"><img class="aligncenter" title="Blokhead" src="http://dickersondesigns.com/wp/wp-content/uploads/2011/04/logo-01.png" alt="" width="311" height="66" /></p>
<p style="text-align: center;"><strong>April</strong></p>
<p style="text-align: center;">I <del>struggle with</del> learn to program.</p>
<p style="text-align: center;"><img class="aligncenter" title="Programming" src="http://dickersondesigns.com/wp/wp-content/uploads/2011/03/AimBall-041.png" alt="" width="158" height="241" /></p>
<p style="text-align: center;"><strong>May</strong></p>
<p style="text-align: center;">Blokhead gets its final touches.</p>
<p style="text-align: center;"><img class="aligncenter" title="Blokhead" src="http://dickersondesigns.com/wp-content/uploads/2011/06/blokhead.jpg" alt="" width="332" height="222" /></p>
<p style="text-align: center;"><strong>June</strong></p>
<p style="text-align: center;">Blokhead is presented to industry professionals, and GD18 graduates.</p>
<p style="text-align: center;"><img class="aligncenter" title="GD18" src="http://dickersondesigns.com/wp-content/uploads/2011/06/GD18.jpg" alt="" width="346" height="230" /></p>
<p style="text-align: center;"><strong>July</strong></p>
<p style="text-align: center;">Hello, I&#8217;m Annie Dickerson, lead designer at Digido Interactive.</p>
<p style="text-align: center;"><img class="aligncenter size-medium wp-image-2295" title="Digido" src="http://dickersondesigns.com/wp-content/uploads/2011/12/digido_blackgreen-04-300x117.png" alt="" width="300" height="117" /></p>
<p style="text-align: center;"><strong>August</strong></p>
<p style="text-align: center;">Blokhead is named a 2011 Unity Award Finalist.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-2296" title="Unity Awards" src="http://dickersondesigns.com/wp-content/uploads/2011/12/finialists-banner.jpg" alt="" width="482" height="102" /></p>
<p style="text-align: center;"><strong>September</strong></p>
<p style="text-align: center;">Digido&#8217;s first game, MotionMaze, hits the App Store.</p>
<p style="text-align: center;"><a href="http://dickersondesigns.com/wp-content/uploads/2011/12/screenshot1-01.png"><img class="aligncenter size-full wp-image-2297" title="MotionMaze" src="http://dickersondesigns.com/wp-content/uploads/2011/12/screenshot1-01.png" alt="" width="384" height="256" /></a></p>
<p style="text-align: center;"><strong>October</strong></p>
<p style="text-align: center;">MotionMaze Trick or Treat offers players Halloween themed mazes.</p>
<p style="text-align: center;"><a href="http://dickersondesigns.com/wp-content/uploads/2011/12/screenshot1.png"><img class="aligncenter size-full wp-image-2298" title="MotionMaze Trick or Treat" src="http://dickersondesigns.com/wp-content/uploads/2011/12/screenshot1.png" alt="" width="385" height="257" /></a></p>
<p style="text-align: center;"><strong>November</strong></p>
<p style="text-align: center;">Pop &amp; Dodge brings penguin dodgeball to the masses.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-2299" title="Pop &amp; Dodge" src="http://dickersondesigns.com/wp-content/uploads/2011/12/screenshot11.png" alt="" width="256" height="384" /></p>
<p style="text-align: center;"><strong>December</strong></p>
<p style="text-align: center;">MotionMaze Holiday Adventure uses physical activity to spread holiday cheer.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-2300" title="MotionMaze Holiday Adventure" src="http://dickersondesigns.com/wp-content/uploads/2011/12/screenshot12.png" alt="" width="384" height="256" /></p>
<p style="text-align: left;">To my teammates, teachers, friends, and family, I cannot thank you enough for your support this year and every year. Here&#8217;s to even bigger and better things in 2012!</p>
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		<title>Pop &amp; Dodge Versus Mode</title>
		<link>http://dickersondesigns.com/2011/12/pop-dodge-versus-mode/</link>
		<comments>http://dickersondesigns.com/2011/12/pop-dodge-versus-mode/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 19:40:00 +0000</pubDate>
		<dc:creator>Annie</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[Pop & Dodge]]></category>

		<guid isPermaLink="false">http://dickersondesigns.com/?p=2284</guid>
		<description><![CDATA[That&#8217;s right, you can now launch your own dodgeballs. The latest version of Pop &#38; Dodge is now out, just in time for plenty of heated family dodgeball matches over the holidays. The latest version includes the brand new Versus Mode, in &#8230; <a href="http://dickersondesigns.com/2011/12/pop-dodge-versus-mode/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s right, you can now launch your own dodgeballs. The latest version of <a href="http://itunes.apple.com/us/app/pop-dodge/id469271298?mt=8">Pop &amp; Dodge</a> is now out, just in time for plenty of heated family dodgeball matches over the holidays.</p>
<p><a href="http://itunes.apple.com/us/app/pop-dodge/id469271298?mt=8"><img class="aligncenter size-full wp-image-2286" title="Pop &amp; Dodge Versus Mode" src="http://dickersondesigns.com/wp-content/uploads/2011/12/screenshot5.png" alt="" width="320" height="480" /></a></p>
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<p>The latest version includes the brand new Versus Mode, in which you can challenge your friends to head-to-head matches of penguin dodgeball. Tap to throw balls at your opponent, jump to dodge their balls. The player with the most hits at the end of 90 seconds wins. Good luck!</p>
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		<item>
		<title>Ho ho ho!</title>
		<link>http://dickersondesigns.com/2011/12/ho-ho-ho/</link>
		<comments>http://dickersondesigns.com/2011/12/ho-ho-ho/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 19:22:43 +0000</pubDate>
		<dc:creator>Annie</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[iOS game design]]></category>
		<category><![CDATA[MotionMaze: Holiday Adventure]]></category>
		<category><![CDATA[physical activity games]]></category>

		<guid isPermaLink="false">http://dickersondesigns.com/?p=2277</guid>
		<description><![CDATA[MotionMaze Holiday Adventure is now out on the App Store! This new version of MotionMaze features over 100 brand new mazes filled with pickups, as well as a Daily Scramble that offers a new maze every single day. So what &#8230; <a href="http://dickersondesigns.com/2011/12/ho-ho-ho/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://itunes.apple.com/ca/app/motionmaze-holiday-adventure/id482136167?mt=8" target="_blank">MotionMaze Holiday Adventure</a> is now out on the App Store! This new version of MotionMaze features over 100 brand new mazes filled with pickups, as well as a Daily Scramble that offers a new maze every single day.</p>
<p><a href="http://dickersondesigns.com/wp-content/uploads/2011/12/screenshot4.png"><img class="aligncenter size-full wp-image-2278" title="MotionMaze Holiday Adventure" src="http://dickersondesigns.com/wp-content/uploads/2011/12/screenshot4.png" alt="" width="480" height="320" /></a></p>
<p>So what are you waiting for? Try out <a href="http://itunes.apple.com/ca/app/motionmaze-holiday-adventure/id482136167?mt=8" target="_blank">MotionMaze Holiday Adventure</a> now!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Geek Speak</title>
		<link>http://dickersondesigns.com/2011/11/geek-speak/</link>
		<comments>http://dickersondesigns.com/2011/11/geek-speak/#comments</comments>
		<pubDate>Fri, 25 Nov 2011 23:26:44 +0000</pubDate>
		<dc:creator>Annie</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Geek Speak]]></category>
		<category><![CDATA[Georgia Straight]]></category>
		<category><![CDATA[interview]]></category>

		<guid isPermaLink="false">http://dickersondesigns.com/?p=2219</guid>
		<description><![CDATA[Interested in learning more about the work we&#8217;re doing? Here&#8217;s the Geek Speak interview I did for the Georgia Straight, talking about our games and the work we&#8217;re doing at Digido Interactive.]]></description>
			<content:encoded><![CDATA[<p>Interested in learning more about the work we&#8217;re doing? Here&#8217;s the <a href="http://bit.ly/tgkr5n" target="_blank">Geek Speak interview</a> I did for the <a href="http://www.straight.com/" target="_blank">Georgia Straight,</a> talking about our games and the work we&#8217;re doing at <a href="http://digidointeractive.com" target="_blank">Digido Interactive.</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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