Category Archives: Illustration Station

Doodle Doodle Do

My memories of elementary and middle school are littered with instances of kids being scolded for doodling in class. By high school, most had learned to resist doodling in front of the teacher or had just gotten better at hiding … Continue reading

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Working Smart > Working Hard

To say I’ve learned a lot about scripting over the past several weeks is an understatement. I’ve gone from struggling to create basic character movement to creating functions that can “think” on their own. But most of all, I’ve learned … Continue reading

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Chippin’ Away

I am by no means a character designer. Throughout my patchy art and design background, I’ve always shied away from designing characters. Landscapes, fanciful illustrations, and fonts – those I can do. Characters? Nuh-uh. To me, designing characters is the … Continue reading

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Artfully Speaking

Creating art that effectively communicates gameplay is hard. Not only must functionality and aesthetics work hand in hand, but the visual style must be strong enough to withstand round after round of iteration on game mechanics. Early in preproduction, we … Continue reading

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Achievements Unlocked

When you’re up late working until 3am and can’t wait to wake up to keep working, you know you’re in the right business. For me, that’s the business of making games. The past couple of weeks have been extremely hectic, … Continue reading

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Chip’s Makeover

Thanks to everyone for your prompt and constructive feedback on Chip and the art in our game so far. I’m working through the feedback bit by bit, but I thought I’d give you a sneak peek into Chip’s makeover. Many … Continue reading

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Meet Chip!

As I’ve been mentioning again and again in my blog lately, we’ve been working very hard on our final game project concepts. And at this point, we’re ready to introduce the world to Chip, the protagonist in our game. In … Continue reading

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Double Helix Interface Design

Making things simple can be complicated. In designing the interface and front end menu screens for my iPhone rhythm platformer concept Double Helix, I tried to communicate as much as possible with as few elements as possible. The front end … Continue reading

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Chromattack (Part 1 of 3): Look and Feel

After my latest level, my hat is off to game artists for the crucial contribution they make to the success of games. A few weeks ago, we were tasked with creating a new UDK level. Unlike previous projects, this assignment … Continue reading

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Pixel Art

If you think about it, many of the most memorable game character sprites were created through painting pixels on a screen. Mario and Pacman are not remembered for their fancy 3D shading but rather for their classic iconic looks. Good … Continue reading

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