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Author Archives: Annie
Startup Logos from 2011
I’ve always been entranced by logos. There’s something about the simple complexity of communicating a big message with a small image that’s always fascinated me. Good logos communicate layers of meaning, both boldly and subtly. Take a look at these … Continue reading
Codecademy
Learning to program through books and tutorials is hardly an exciting endeavor. The first few exercises might maintain your interest by capitalizing on your staunch commitment to reach your goal of becoming an avid programmer, but interest often wanes as … Continue reading
GD Expo Open House
If you’re at all interested in the VFS Game Design program, come on out for the Game Design Expo Open House on Sunday, January 22nd. You can take sample classes, learn more about the program, and talk to current teachers. … Continue reading
A look back at 2011
2011 has gone by in a flash. This year, I pushed my art, programming, and game design skills further than ever before, worked with three terrific teams, and contributed to six new games. January Veggiesaurus proves that a vegetarian T-rex … Continue reading
Posted in Game Design
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Pop & Dodge Versus Mode
That’s right, you can now launch your own dodgeballs. The latest version of Pop & Dodge is now out, just in time for plenty of heated family dodgeball matches over the holidays. The latest version includes the brand new Versus Mode, in … Continue reading
Ho ho ho!
MotionMaze Holiday Adventure is now out on the App Store! This new version of MotionMaze features over 100 brand new mazes filled with pickups, as well as a Daily Scramble that offers a new maze every single day. So what … Continue reading
Geek Speak
Interested in learning more about the work we’re doing? Here’s the Geek Speak interview I did for the Georgia Straight, talking about our games and the work we’re doing at Digido Interactive.
Acrylics 101
The last time I took an art class was in high school. So when the chance arose for me to take a painting class, I jumped on the opportunity. We’re almost at the end of our 6-week acrylics class, and … Continue reading
Pop & Dodge Rookie Mode
A new version of Pop & Dodge is now available on the App Store. This version includes new powerups, new achievements, and a new tap mode. …wait a second. Tap mode? Aren’t our games supposed to be about physical activity? … Continue reading
Posted in Game Design, Psychology of Games
Tagged Game Design, physical activity games, Pop & Dodge
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