Author Archives: Annie

Zoopnium

Looking for a new fun way to get active? Try out Zoopnium, the latest app from Digido Interactive, now featured in the New & Noteworthy section in the App Store. Just fire up the Zoopnium app, put your device in … Continue reading

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Tuning

When most people think of game design, they think of the big picture. Game designers come up with the overall concept for a game – the characters, storyline, and mechanics. What many fail to realize is that game design is … Continue reading

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First Day

Yesterday was my first day as a designer at East Side Games (ESG). After wrapping up our latest product, Digido Interactive decided to put development on an indefinite hiatus. Luckily, I was able to find a spot at ESG. Since … Continue reading

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Building Better Interfaces

When user interfaces are well designed, they fade into the background, a seemingly insignificant part of the overall product design. However, when interfaces are poorly designed, they can build walls that turn users away. Psychology is a major component of … Continue reading

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Unity Tutorials

The best way to improve your skills as a game designer is to roll up your sleeves and make a game. Not sure how? Unity is a free game engine that lets you get started quickly and easily in making … Continue reading

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Kinetic Academy: Beta

Over the past few months, we’ve been hard at work creating a new platform to allow parents and kids to track kids’ physical activity. And now, we’re proud to present to you the Kinetic Academy. Every child exercises throughout the day, … Continue reading

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Designer Myopia

Have you ever seen a game or website and thought, “Wow, that looks amazing. But what do I do?” Amidst the clutter of text or perhaps the overly minimalistic style, you as the user are at a loss for how … Continue reading

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Angry Birds, Excited Students

As a teacher, I used a lot of games in the classroom. However, it wasn’t until I left the classroom that I realized the untapped potential of existing games in transforming the educational landscape. Most people are starting to come … Continue reading

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Balancing Act

Game design is a balancing act. Literally. Not only do you have to balance the various tasks that fall under the umbrella of game design, but, more importantly, you’re responsible for balancing the gameplay experience. At the core of every … Continue reading

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Latest Issue of VFS In Focus Magazine

Check out the latest issue of the VFS In Focus magazine, featuring some insights on the game design industry and the future of games, courtesy of some VFS grads (including yours truly!). The issue also includes stats from the latest … Continue reading

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