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Monthly Archives: January 2012
Balancing Act
Game design is a balancing act. Literally. Not only do you have to balance the various tasks that fall under the umbrella of game design, but, more importantly, you’re responsible for balancing the gameplay experience. At the core of every … Continue reading
Posted in Game Design, Psychology of Games
Tagged balancing, Game Design, game variables, spreadsheets
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Latest Issue of VFS In Focus Magazine
Check out the latest issue of the VFS In Focus magazine, featuring some insights on the game design industry and the future of games, courtesy of some VFS grads (including yours truly!). The issue also includes stats from the latest … Continue reading
Posted in Game Design
Tagged Game Design, Game Design Expo, VFS, VFS In Focus Magazine
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Startup Logos from 2011
I’ve always been entranced by logos. There’s something about the simple complexity of communicating a big message with a small image that’s always fascinated me. Good logos communicate layers of meaning, both boldly and subtly. Take a look at these … Continue reading
Codecademy
Learning to program through books and tutorials is hardly an exciting endeavor. The first few exercises might maintain your interest by capitalizing on your staunch commitment to reach your goal of becoming an avid programmer, but interest often wanes as … Continue reading
GD Expo Open House
If you’re at all interested in the VFS Game Design program, come on out for the Game Design Expo Open House on Sunday, January 22nd. You can take sample classes, learn more about the program, and talk to current teachers. … Continue reading