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Monthly Archives: November 2011
Geek Speak
Interested in learning more about the work we’re doing? Here’s theĀ Geek Speak interview I did for the Georgia Straight, talking about our games and the work we’re doing at Digido Interactive.
Acrylics 101
The last time I took an art class was in high school. So when the chance arose for me to take a painting class, I jumped on the opportunity. We’re almost at the end of our 6-week acrylics class, and … Continue reading
Pop & Dodge Rookie Mode
A new version of Pop & Dodge is now available on the App Store. This version includes new powerups, new achievements, and a new tap mode. …wait a second. Tap mode? Aren’t our games supposed to be about physical activity? … Continue reading
Posted in Game Design, Psychology of Games
Tagged Game Design, physical activity games, Pop & Dodge
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MotionMaze: Holiday Adventure
Can’t get enough of Beeker the Penguin? Well we’ve got a treat for you! Beeker is making a guest appearance in the upcoming holiday version of MotionMaze, as the main character of MotionMaze: Holiday Adventure, available in the App Store … Continue reading
Posted in Game Design
Tagged Beeker, Game Design, MotionMaze, MotionMaze: Holiday Adventure, seasonal game
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Pop & Dodge Trailer
The new Pop & Dodge trailer is out! Check it out:
Give me a break
Growing up, I was tasked with practicing the piano a solid hour a day. Didn’t matter what I did within that hour, as long as I sat on that bench for 60 minutes. My parents figured that more practice time … Continue reading
Posted in Game Design, Psychology of Games
Tagged Game Design, physical activity games, retention
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