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Monthly Archives: September 2011
MotionMaze Goes Live
Today, our first game, MotionMaze, went live in the App Store. Nothing can quite prepare you for the excitement, pride, and craziness that follows the release of a game. MotionMaze was created within 2 weeks. After spending a significant amount of … Continue reading
Doodle Doodle Do
My memories of elementary and middle school are littered with instances of kids being scolded for doodling in class. By high school, most had learned to resist doodling in front of the teacher or had just gotten better at hiding … Continue reading
Is it ready yet?
Many independent developers fall into the trap of taking too long to finish a game. Just…need…to add…this one more thing. What I’ve learned from developing games is that a game is never truly done. You can work on it and … Continue reading