Monthly Archives: July 2011

The Importance of Feedback

People are often surprised when I tell them I came to game design through teaching. “Wow, that’s a huge switch!” they’ll say. But if you examine the core of teaching and game design, they’re really not all that different. Sure, … Continue reading

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The Dreaded DDD

One of the most commonly dreaded terms in the VFS game design program is term 3. Why? Because that’s the term you write your first DDD – detailed design document. Why is the DDD such a dreaded assignment? After all, … Continue reading

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Game Insults

Wow, look at you reading my blog. And here I didn’t even know you could read. I guess that big head of yours is good for something after all. Or maybe not. As it turns out, trash-talking is almost as … Continue reading

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Just Do It

One of the most valuable pieces of advice I got during my year at VFS was to just do it. As creative individuals, we could spend countless hours brainstorming concept after concept, piling on features and thinking of different themes. … Continue reading

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The Grind

To celebrate Independence Day, Joe and I climbed a mountain. No really. We climbed a mountain. Grouse Grind, commonly referred to as Mother Nature’s Stairmaster, is a 2.9km trail up Grouse Mountain. It includes nearly 3,000 steps and an elevation … Continue reading

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A Hard Day’s Work

What’s it like to be a game designer? Well, I’m pretty new to the field, but I can already tell you that it’s a lot of hard work. But also a ton of fun. I started working this week as … Continue reading

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