Monthly Archives: May 2011

They’re creepy. They’re crawly. They’re everywhere.

Bugs, bugs, bugs, bugs… Our final project is due at the end of this week, which means it’s time for debugging. Looking back through old scripts I wrote in March and April reaffirms how much I’ve learned in the past … Continue reading

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10…9…8…

There are less than 10 days left until our final game is due, which means it’s time for all the little details. With our mechanics and main gameplay elements ready to go, it’s now time to add little flourishes that … Continue reading

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Animation Logic

Remember these logic puzzles? You’re given a brief story and a few seemingly unhelpful hints (e.g., Wanda’s partner doesn’t like roses), and then you have to proceed through the hints, crossing off the non-solutions until you arrive at the solution. … Continue reading

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