Monthly Archives: February 2011

Achievements Unlocked

When you’re up late working until 3am and can’t wait to wake up to keep working, you know you’re in the right business. For me, that’s the business of making games. The past couple of weeks have been extremely hectic, … Continue reading

Posted in Game Design, Illustration Station | Tagged , , , | Leave a comment

Chip’s Makeover

Thanks to everyone for your prompt and constructive feedback on Chip and the art in our game so far. I’m working through the feedback bit by bit, but I thought I’d give you a sneak peek into Chip’s makeover. Many … Continue reading

Posted in Game Design, Illustration Station | Tagged , , , , | 2 Comments

Meet Chip!

As I’ve been mentioning again and again in my blog lately, we’ve been working very hard on our final game project concepts. And at this point, we’re ready to introduce the world to Chip, the protagonist in our game. In … Continue reading

Posted in Game Design, Illustration Station | Tagged , , | 6 Comments

Breathing Game Design

I was up late last night. Doing what? Programming in my PJs, of course. I proceeded to dream about design docs and prototyping and was out of bed before my alarm clock went off. You see, we’re in the midst … Continue reading

Posted in Game Design | Tagged | Leave a comment

Unity

Learning a new program can be both exciting and stressful. For our final game project, we’ve decided to use the Unity game development engine. Unity allows us the flexibility to use prefabs and object oriented programming that will be especially … Continue reading

Posted in Game Design | Tagged , , | Leave a comment

Field Trip

Last week, our class took a field trip. When you take a field trip in a game design course, where do you go? Why, to Electronic Arts, of course. EA Canada is right around the corner in Burnaby, BC, just … Continue reading

Posted in Game Design | Tagged , | Leave a comment