Tags
ads casual games DC to BC design Digido education educational games game art game concepts Game Design game psychology games research holidays illustration iOS level design logos marketing outdoors physical activity games playtesting Pop & Dodge print programming scripting typography UDK Unity Vancouver VFS-
Recent Posts
Archives
- August 2012
- July 2012
- June 2012
- May 2012
- April 2012
- March 2012
- February 2012
- January 2012
- December 2011
- November 2011
- October 2011
- September 2011
- August 2011
- July 2011
- June 2011
- May 2011
- April 2011
- March 2011
- February 2011
- January 2011
- December 2010
- November 2010
- October 2010
- September 2010
- August 2010
- July 2010
- June 2010
- May 2010
- April 2010
- March 2010
- February 2010
- January 2010
- December 2009
- November 2009
Categories
- Adchievements (10)
- Education (7)
- Game Design (139)
- Illustration Station (23)
- Logoland (13)
- Other (23)
- Psychology of Games (8)
- Travel (19)
- Typographically Speaking (11)
- Uncategorized (2)
Monthly Archives: February 2011
Achievements Unlocked
When you’re up late working until 3am and can’t wait to wake up to keep working, you know you’re in the right business. For me, that’s the business of making games. The past couple of weeks have been extremely hectic, … Continue reading
Posted in Game Design, Illustration Station
Tagged achievements, Adobe Illustrator, game art, Game Design
Leave a comment
Chip’s Makeover
Thanks to everyone for your prompt and constructive feedback on Chip and the art in our game so far. I’m working through the feedback bit by bit, but I thought I’d give you a sneak peek into Chip’s makeover. Many … Continue reading
Posted in Game Design, Illustration Station
Tagged Chip, game art, Game Design, illustrator, vector art
2 Comments
Meet Chip!
As I’ve been mentioning again and again in my blog lately, we’ve been working very hard on our final game project concepts. And at this point, we’re ready to introduce the world to Chip, the protagonist in our game. In … Continue reading
Breathing Game Design
I was up late last night. Doing what? Programming in my PJs, of course. I proceeded to dream about design docs and prototyping and was out of bed before my alarm clock went off. You see, we’re in the midst … Continue reading
Unity
Learning a new program can be both exciting and stressful. For our final game project, we’ve decided to use the Unity game development engine. Unity allows us the flexibility to use prefabs and object oriented programming that will be especially … Continue reading
Field Trip
Last week, our class took a field trip. When you take a field trip in a game design course, where do you go? Why, to Electronic Arts, of course. EA Canada is right around the corner in Burnaby, BC, just … Continue reading