Monthly Archives: January 2011

Right Brain, Left Brain

You know how some people seem to be absolutely amazing at one thing in particular? They can wipe the floor with you in foosball or complete every Sudoku puzzle you put in front of them or cook like a five-star … Continue reading

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In Focus

The latest issue of In Focus magazine focuses primarily on the VFS game design program. Take a look:

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Net-Workin’ It

I am not a social butterfly by any means. Social caterpillar, maybe. But after a weekend at the Game Design Expo surrounded by people passionate about game design, I’m starting to grow quite fond of networking. I prefer to think … Continue reading

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Good Code

Did you know that the first software bug was an actual insect? Indeed, in 1947, Grace Hopper found a moth trapped in a relay of the Mark II at the computation laboratory at Harvard. And people have been debugging ever … Continue reading

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My Linguistic Niche

You know how some people seem to have a knack for languages? They effortlessly learn new terms, nail pronunciations, and possess a seemingly limitless memory. I am definitely not one of those people. My first language was Mandarin. I’m told … Continue reading

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Heavy Brainstorms Approaching

Coming up with an original game concept is quite possibly the most fun and difficult piece of the game design process. Sure, iteration and fine tuning down the road can be riveting as well, but it’s the open ended realm … Continue reading

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Back behind the Handlebars

With air this cold, huffing and puffing is no picnic. You see, I’m a biker. No, no, not the kind with the leather jacket. I’m talking about bicycles. I started biking to school at the start of term 1 and … Continue reading

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Master of Play

Ever wonder about the man behind Donkey Kong, Super Mario Bros., and Wii Fit? Take a look at the recent New Yorker article on Shigeru Miyamoto that profiles Miyamoto’s playful curiosities about the world around him, his insatiable passion for … Continue reading

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