Monthly Archives: December 2010

Ready or Not

3…2…1…2011! This time of year is filled with countdowns. Countdowns to new beginnings, long-awaited endings, and unexpected surprises. I don’t know about you, but for me, 2010 whizzed by in a frenzied flash of ups and downs. I started the … Continue reading

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Changing Education Paradigms

Why aren’t schools as effective as they could be? Here’s Ken Robinson’s take on it:

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50%

Consider this my official apology for scoffing in the faces of all those who tried to warn me of the intensity of a year at VFS. You were right. And I was wrong. Now that winter break is in full … Continue reading

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Double Helix Interface Design

Making things simple can be complicated. In designing the interface and front end menu screens for my iPhone rhythm platformer concept Double Helix, I tried to communicate as much as possible with as few elements as possible. The front end … Continue reading

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Chromattack (Part 3 of 3): The Game

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Chromattack (Part 2 of 3): Exposed

Most of us play countless games every day, but rarely do we get to see the bones behind a game, the gears that make a game run. UDK predominantly uses visual scripting in the form of kismet to trigger events … Continue reading

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Chromattack (Part 1 of 3): Look and Feel

After my latest level, my hat is off to game artists for the crucial contribution they make to the success of games. A few weeks ago, we were tasked with creating a new UDK level. Unlike previous projects, this assignment … Continue reading

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Iterative Iteration

No one gets a game right the first time. Why? Because what you envision to be fun is often quite dull. The difference between good and great designers is the willingness to let go of the original vision and iterate … Continue reading

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