Monthly Archives: September 2010

To Cut or Not to Cut?

Cut-scenes have long been the bane of many gamers’ existence. Sure, gamers love story, but cut-scenes often interrupt gameplay, and thus many gamers skip them to get back to the interactive portions that make a game a game. In the … Continue reading

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Minesweeper: The Movie

Recently, we were tasked with adapting a game to a movie. After pondering some games with strong story lines, I decided to go instead with Minesweeper, the classic puzzle game that has provided countless hours of fun for PC users … Continue reading

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Creating Fun

On my way back into town from a wedding this weekend, I decided to start sketching out some ideas for my next level design concept. Being on an airplane without internet access, I had to draw inspiration from the resources … Continue reading

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National STEM Video Game Challenge

All I can say is, it’s about time. Last week, Obama announced the National STEM Video Game Challenge, challenging game developers to promote interest in science, technology, engineering, and mathematics (STEM) through video games. The competition includes two categories: a youth … Continue reading

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Rooftop Rumble

Capture the flag. Such a straightforward game, yet with infinite possibilities. Some of the most memorable CTF maps have been incredibly simple – two bases connected by a winding road. Other maps include transporters, secret passageways, and flying vehicles. Over … Continue reading

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Quest to Learn

What would happen if the school curriculum were entirely built around video games? New York school Quest to Learn is on a mission to find out. To learn more, read the NYTimes Magazine article “Learning by Playing: Video Games in the … Continue reading

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H2OMG

Introducing my latest game concept, H2OMG: H2OMG is a photorealistic physics-based puzzle game in which you play as the various states of water, using different temperature zones to change between solid, liquid, and gas in an effort to gain as … Continue reading

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Pixel Art

If you think about it, many of the most memorable game character sprites were created through painting pixels on a screen. Mario and Pacman are not remembered for their fancy 3D shading but rather for their classic iconic looks. Good … Continue reading

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Culture Shock

What’s inside you, on every surface you touch, in the air you breathe, and an integral part of every living thing around you? Why bacteria, of course, and in my latest game idea Culture Shock, you will have the chance to … Continue reading

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Pause

Well into the second term of this incredibly intense year, projects and deadlines are looming over us as the general craziness starts to ramp up. Food and sleep have been tossed to the back burner, and most waking moments are … Continue reading

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