Monthly Archives: August 2010

UDK Is Unreal

Creating a level from scratch can be fun. You get to decide where to put different obstacles, how to guide players, and when to provide rewards. Creating a level using unfamiliar technology, however, can be downright intimidating. Recently, we started … Continue reading

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Are You a Doodle Jumper?

It seems that I’m a bit late to the Doodle Jump boat, but I’m no less addicted. Like the millions of Doodle Jump fans around the world, I’ve logged countless hours guiding Doodle up an endless path of platforms, dodging … Continue reading

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The Decade of Games

Ready or not, games are getting ready to take over the world. People all over the world are starting to recognize and leverage the power of games to influence behavior. Soon, school, work, cooking, shopping, and free time will all … Continue reading

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LINK

Most people who know me well are privy to my love of math and logic puzzles. I do sudoku puzzles in my spare time and take huge books of logic puzzles with me on long flights. So when it was … Continue reading

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Term One

It’s official, folks. Term one is officially over. A lot of things have happened in these past 8 weeks, some joyous, some tragic, some never to be mentioned again. Here are a few things I’ve learned about along the way: 1. … Continue reading

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Balloon Animal Bodybuilding

Some ideas just have a way of sticking in your head after conception. Heading into a weekend of storyboarding, all I could think about were the balloon animals from my visual target project. The result: Bodybuilders. Balloon animals everywhere have … Continue reading

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Can Grand Theft Auto Teach Ethics?

With all the illicit acts available to players within the realm of Grand Theft Auto, one young man has found a way to use the game to perform good deeds. If you have a second, this article is definitely worth … Continue reading

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Balloon Animal Frenzy

Have you ever wanted to shoot balloon animals? Well, in my latest game idea, that’s exactly what you get to do! Balloon animals have gotten loose, and you must shoot as many as you can before time runs out so … Continue reading

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Tree

Here’s the final version of my visual storytelling project, a short film created to tell a story through images. It’s quite a bit different from the original preview I posted two weeks ago. I’ll let the images speak for themselves.

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Playing by the Rules

Not only is it hard to design a game, it’s hard to describe how to play it once it’s done. No one likes to read a novel when sitting down to play a game, so the rules have to be … Continue reading

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